@inproceedings{CIG16692287, author = {M. Stephenson and J. Renz}, title = {Procedural generation of complex stable structures for angry birds levels}, booktitle = {2016 IEEE Conference on Computational Intelligence and Games (CIG)}, series = {CIG'16}, year = {2016}, month = {September}, location = {Santorini, Greece}, pages = {178-185}, keywords = {computer games;procedural content generation algorithm;physics-based puzzle game;Angry Birds;pre-defined substructures;composite elements;Games;Birds;Stability analysis;Periodic structures;Algorithm design and analysis;Generators;Cloning}, doi = {10.1109/CIG.2016.7860410}, ISSN = {2325-4289}, url = {https://ieeexplore.ieee.org/document/7860410} }