@inproceedings{CIG17303347, author = {D. Perez-Liebana and M. Stephenson and R. D. Gaina and J. Renz and S. M. Lucas}, title = {Introducing real world physics and macro-actions to general video game ai}, booktitle = {2017 IEEE Conference on Computational Intelligence and Games (CIG)}, series = {CIG'17}, year = {2017}, month = {August}, location = {New York, NY, USA}, pages = {248-255}, keywords = {computer games;Monte Carlo methods;tree searching;physics features;General Video Game AI Framework;enhanced physics system;real-world physics;macroactions;discrete movements;GVGAI;rolling horizon evolution;Monte Carlo tree search;Games;Sprites (computer);Artificial intelligence;Gravity;Friction;Avatars}, doi = {10.1109/CIG.2017.8080443}, ISSN = {2325-4289}, url = {https://ieeexplore.ieee.org/document/8080443} }