@inproceedings{AIIDE27496, author = {Abraham, Frederic and Stephenson, Matthew}, title = {Utilizing generative adversarial networks for stable structure generation in angry birds}, year = {2023}, isbn = {1-57735-883-X}, publisher = {AAAI Press}, url = {https://doi.org/10.1609/aiide.v19i1.27496}, doi = {10.1609/aiide.v19i1.27496}, abstract = {This paper investigates the suitability of using Generative Adversarial Networks (GANs) to generate stable structures for the physics-based puzzle game Angry Birds. While previous applications of GANs for level generation have been mostly limited to tile-based representations, this paper explores their suitability for creating stable structures made from multiple smaller blocks. This includes a detailed encoding/decoding process for converting between Angry Birds level descriptions and a suitable grid-based representation, as well as utilizing state-of-the-art GAN architectures and training methods to produce new structure designs. Our results show that GANs can be successfully applied to generate a varied range of complex and stable Angry Birds structures.}, booktitle = {Proceedings of the Nineteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment}, articleno = {1}, numpages = {11}, location = {Salt Lake City}, series = {AIIDE '23} }