@inproceedings{CIG17289816, author = {M. Stephenson and J. Renz}, title = {Generating varied, stable and solvable levels for angry birds style physics games}, booktitle = {2017 IEEE Conference on Computational Intelligence and Games (CIG)}, series = {CIG'17}, year = {2017}, month = {August}, location = {New York, NY, USA}, pages = {288-295}, keywords = {computer games;intelligent materials;solvable levels;procedural level generation algorithm;physics-based puzzle games;multiple self-contained structures;updated fitness function;solvability verification;updated algorithm;angry bird style physics games;2D area;2D levels;intelligent material selection;Birds;Games;Generators;Stability analysis;Physics;Robustness;Dispersion}, doi = {10.1109/CIG.2017.8080448}, ISSN = {2325-4289}, url = {https://ieeexplore.ieee.org/document/8080448} }