2024
G. Todd, A. Padula, M. Stephenson, E. Piette, D. Soemers, J. Togelius,
GAVEL: Generating Games Via Evolution and Language Models,
Conference on Neural Information Processing Systems (NeurIPS'2024), Vancouver, Canada, December 2024.
(pdf file)
D. Soemers, E. Piette, M. Stephenson, C. Browne,
The Ludii Game Description Language is Universal,
IEEE Conference on Games (IEEE-COG'24), Milan, Italy, August 2024.
(pdf file)
M. Sidji, M. Stephenson,
Prompt Engineering ChatGPT for Codenames,
IEEE Conference on Games (IEEE-COG'24), Milan, Italy, August 2024.
(pdf file)
N. Cabe, L. Woolbright, M. Stephenson,
Character Creation and Digital Storytelling using Generative AI,
The 11th Australian Digital Games Research Association Conference (DiGRAA'24), Melbourne, Australia, February 2024.
(pdf file)
[bib]
2023
V. Pinto, C. Gamage, M. Stephenson, J. Renz,
The Difficulty of Novelty Detection and Adaptation in Physical Environments,
The 36th Australasian Joint Conference on Artificial Intelligence (AJCAI'23), Brisbane, Australia, November 2023.
(pdf file)
F. Abraham, M. Stephenson,
Utilizing Generative Adversarial Networks for Stable Structure Generation in Angry Birds,
The Nineteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'23), Salt Lake City, UT, October 2023.
(pdf file)
C. Gamage, V. Pinto, M. Stephenson, J. Renz,
Physics-Based Task Generation through Causal Sequence of Physical Interactions,
The Nineteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'23), Salt Lake City, UT, October 2023.
(pdf file)
2022
M. Stephenson, D. Soemers, E. Piette, C. Browne,
Measuring Board Game Distance,
Computer Games (CG'22), Nov 2022.
[bib]
(pdf file)
(YouTube)
M. Stephenson, W. Crist, C. Browne,
Measuring Network Distance between Games,
Board Game Studies (BGS'22), Leeuwarden, Netherlands, May 2022.
[bib]
(pdf file)
2021
M. Stephenson, E. Piette, D. Soemers, C. Browne,
Automatic Generation of Board Game Manuals,
Advances in Computer Games (ACG'21), Maastricht, Netherlands, November 2021.
[bib]
(pdf file)
(video presentation)
(YouTube)
D. Soemers, E. Piette, M. Stephenson, C. Browne,
Optimised Playout Implementations for the Ludii General Game System,
Advances in Computer Games (ACG'21), Maastricht, Netherlands, November 2021.
[bib]
(pdf file)
(video presentation)
(YouTube)
C. Browne, E. Piette, M. Stephenson, D. Soemers,
General Board Geometry,
Advances in Computer Games (ACG'21), Maastricht, Netherlands, November 2021.
[bib]
(pdf file)
(video presentation)
(YouTube)
M. Stephenson, D. Soemers, E. Piette, C. Browne,
General Game Heuristic Prediction Based on Ludeme Descriptions,
IEEE Conference on Games (IEEE-COG'21), Copenhagen, Denmark, August 2021.
[bib]
(pdf file)
(video presentation)
E. Piette, M. Stephenson, D. Soemers, C. Browne,
General Board Game Concepts,
IEEE Conference on Games (IEEE-COG'21), Copenhagen, Denmark, August 2021.
[bib]
(pdf file)
(video presentation)
C. Gamage, M. Stephenson, V. Pinto, J. Renz,
Deceptive Level Generation for Angry Birds,
IEEE Conference on Games (IEEE-COG'21), Copenhagen, Denmark, August 2021.
[bib]
(pdf file)
(video presentation)
C. Gamage, V. Pinto, C. Xue, M. Stephenson, P. Zhang, J. Renz,
Novelty Generation Framework for AI Agents in Angry Birds Style Physics Games,
IEEE Conference on Games (IEEE-COG'21), Copenhagen, Denmark, August 2021.
[bib]
(pdf file)
(video presentation)
W. Crist, M. Stephenson,
The Digital Ludeme Project Games Database: Compiling Evidence to Reconstruct Historical Games,
Board Game Studies (BGS'21), Paris, France, April 2021.
[bib]
(pdf file)
(video presentation)
E. Piette, L. Rougetet, W. Crist, M. Stephenson, D. Soemers, C. Browne,
A Ludii analysis of the French Military Game,
Board Game Studies (BGS'21), Paris, France, April 2021.
[bib]
(pdf file)
2020
D. Soemers, E. Piette, M. Stephenson, C. Browne,
Manipulating the Distributions of Experience used for Self-Play Learning in Expert Iteration,
IEEE Conference on Games (IEEE-COG'20), Osaka, Japan, August 2020.
[bib]
(pdf file)
(video presentation)
E. Piette, D. Soemers, M. Stephenson, C. Sironi, M. Winands, C. Browne,
Ludii - The Ludemic General Game System,
European Conference on Artificial Intelligence (ECAI'20), Santiago de Compestela, Spain, August 2020.
[bib]
(pdf file)
(video presentation)
M. Stephenson, J. Renz, X. Ge,
The Computational Complexity of Angry Birds (Extended Abstract),
International Joint Conference on Artificial Intelligence (IJCAI'20), Yokohama, Japan, July, 2020.
[bib]
(pdf file)
(video presentation)
M. Stephenson, D. Anderson, A. Khalifa, J. Levine, J. Renz, J. Togelius, C. Salge,
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking,
IEEE World Congress on Computational Intelligence (WCCI'20), IEEE Congress on Evolutionary Computation (CEC'20), Glasgow, United Kingdom, July, 2020.
[bib]
(pdf file)
(video presentation)
2019
P. Bontrager, A. Khalifa, D. Anderson, M. Stephenson, C. Salge, J. Togelius,
“Superstition” in the Network: Deep Reinforcement Learning Plays Deceptive Games,
The Fifteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'19), Atlanta, GA, October 2019.
[bib]
(pdf file)
R. Gaina, M. Stephenson,
“Did You Hear That?” Learning to Play Video Games from Audio Cues,
IEEE Conference on Games (IEEE-COG'19), London, United Kingdom, August 2019.
[bib]
(pdf file)
M. Stephenson, E. Piette, D. Soemers, C. Browne,
Ludii as a Competition Platform,
IEEE Conference on Games (IEEE-COG'19), London, United Kingdom, August 2019.
[bib]
(pdf file)
C. Piette, E. Piette, M. Stephenson, D. Soemers, C. Browne,
Ludii and XCSP: Playing and Solving Logic Puzzles,
IEEE Conference on Games (IEEE-COG'19), London, United Kingdom, August 2019.
[bib]
(pdf file)
M. Stephenson, E. Piette, D. Soemers, C. Browne,
An Overview of the Ludii General Game System,
IEEE Conference on Games (IEEE-COG'19), London, United Kingdom, August 2019.
[bib]
(pdf file)
E. Piette, M. Stephenson, D. Soemers, C. Browne,
An Empirical Evaluation of Two
General Game Systems: Ludii and RBG,
IEEE Conference on Games (IEEE-COG'19), London, United Kingdom, August 2019.
[bib]
(pdf file)
D. Soemers, E. Piette, M. Stephenson, C. Browne,
Learning Policies from Self-Play with Policy Gradients and MCTS Value Estimates,
IEEE Conference on Games (IEEE-COG'19), London, United Kingdom, August 2019.
[bib]
(pdf file)
T. Liu, J. Renz, P. Zhang, M. Stephenson,
Using Restart Heuristics to Improve Agent Performance in Angry Birds,
IEEE Conference on Games (IEEE-COG'19), London, United Kingdom, August 2019.
[bib]
(pdf file)
C. Browne, M. Stephenson, E. Piette, D. Soemers,
A Practical Introduction to the Ludii General Game System,
Proceedings of Advances in Computer Games (ACG'19), Macau, Springer, August 2019.
[bib]
(pdf file)
E. Piette, D. Soemers, M. Stephenson, C. Sironi, M. Winands, C. Browne,
Ludii - The Ludemic General Game System,
Conférence Nationale en Intelligence Artificielle, Toulouse, France, July 2019.
[bib]
(English pdf file)
(French pdf file)
M. Stephenson, E. Piette, C. Browne,
Teaching and Learning with LUDII,
Board Game Studies (BGS'19), Bologna, Italy, May 2019.
[bib]
(pdf file)
2018
M. Stephenson, J. Renz,
Deceptive Angry Birds: Towards Smarter Game-Playing Agents,
The Twelfth International Conference on the Foundations of Digital Games (FDG'18), Malmo, Sweden, August 2018, (honourable mention).
[bib]
(pdf file)
D. Anderson, M. Stephenson, J. Togelius, C. Salge, J. Levine, J. Renz,
Deceptive Games,
Proceedings of EvoGames 2018 (EvoStar'18), Parma, Italy, April 2018.
[bib]
(pdf file)
2017
M. Stephenson, J. Renz, X. Ge,
The Computational Complexity of Angry Birds and Similar Physics-Simulation Games,
The Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'17), Snowbird, UT, October 2017.
[bib]
(pdf file)
M. Stephenson, J. Renz,
Creating a Hyper-Agent for Solving Angry Birds Levels,
The Thirteenth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'17), Snowbird, UT, October 2017.
[bib]
(pdf file)
M. Stephenson, J. Renz,
Generating Varied, Stable and Solvable Levels for Angry Birds Style Physics Games,
IEEE Computational Intelligence and Games Conference 2017 (IEEE-CIG'17), New York, NY, August 2017.
[bib]
(pdf file)
D. Perez-Liebana, M. Stephenson, R. Gaina, J. Renz, S. M. Lucas,
Introducing Real World Physics and Macro-Actions to General Video Game AI,
IEEE Computational Intelligence and Games Conference 2017 (IEEE-CIG'17), New York, NY, August 2017.
[bib]
(pdf file)
2016
M. Stephenson, J. Renz,
Procedural Generation of Levels for Angry Birds Style Physics Games,
The Twelfth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'16), Burlingame, CA, October 2016.
[bib]
(pdf file)
M. Stephenson, J. Renz,
Procedural Generation of Complex Stable Structures for Angry Birds Levels,
IEEE Computational Intelligence and Games Conference 2016 (IEEE-CIG'16), Santorini, Greece, September 2016.
[bib]
(pdf file)
2015
M. Stephenson, A. Clark, R. Green,
Novel Methods for Reflective Symmetry Detection in Scanned 3D Models,
The 30th International Conference on Image and Vision Computing New Zealand (IVCNZ'15), Auckland, New Zealand, November 2015.
[bib]
(pdf file)